For this mission you are joined by the rest of Noble Team less Jun-A266 who remains in the Falcon. Halo: Reach: Complete Winter Contingency. I’ve heard veterans of Afghanistan speak of having similar thoughts about the civilian population there, and such fears have been used as excuses or motivations for numerous atrocities throughout history, most famously the My Lai massacre. You could compare the helicopter crew in that event to Jorge, both trying to protect civilians from the violence of their colleagues. “Winter Contingency” analysis. I get the desire to make your points but it might be better to take a step back and focus on things that make you happy instead. (OC) Halo: Reach cutscenes. I, myself, are obsessed with translating Halo games into my language, and made - reportedly quite good - Hungarian transcripts of Halo 1-2-3, and for some Halo trailers, too (for the recent Reach ones, too). Engagement in combat with Covenant forces. ONI: Sword Base (Halo: Reach) 4. Jorge announces he found someone alive, throughout the whole thing, we can see his overall personality embodied via the actions he makes here: a sentimental, empathetic Spartan interested in being as attentive & supportive as he possibly can, however, given his augmentations and what he's supposed to be like - according to others - because of them, he literally & figuratively can't handle himself the way he wants to, his emotions & his vision get the best of him. Note: The dialogue between the two during other cinematic cutscenes from other missions is usually that way, she pokes at him and he pokes back, but, he never manages to fully imitate her, quite coherent if you ask me, he would lose credibility as a leader with such a permissive approach, alongside it, his rapport with her wouldn't be as memorable, identifiable or relatable. The mission begins with Noble Team seated aboard their Falcons, Emile, Jorge & Kat at one of them and Carter, Six & Jun at the other, during the first frames of the opening cutscene, we can see Six & Carter looking at each other as the latter is speaking about the task at hand, this was partly to get better acquainted with one another via a face to face, once Carter is done with Six, he looks towards the rest of the team, Jorge & Kat looking attentively whereas Emile is with a common posture of his throughout the whole game: laid back with one leg leaning on something, and, although we can't see his eyes (or his face for that matter), it's clear that he's looking downwards. “Still/Yet... here they are”.) Carter-A259: "Listen up, Noble Team. One of Halo's most epic cut scenes I have seen in awhile, and it comes very early in the game. Ice In Your Veins Halo: Reach: Beat the par score on Winter Contingency. At least two are seen in the game - the one that Noble 6 kills before the Onager, and the one who steps in front of the camera as Noble 6 dies. The Elite is wielding a Plasma Repeater. Noble Actual (Halo: Reach) 2. New Alexandria (Halo: Reach) 9. Halo: Reach 30 Sep 2010. I'm loving these, by the way. Carter-A259 is shown from behind, looking over at the other Falcon. Oh, so someone else "analyses" a cutscene and they get 100 karma, but when I do the same thing, I get ten, max, and a bunch of vapid disagreements. This is a walkthrough for the Halo: Reach level Winter Contingency. 2.1. Discovery of hard physical evidence of Covenant activity. Now that things went south, everyone else within the control room knows about it thanks to the Energy Sword's swing, this is apparent given how Six (who bends his knees a bit), Carter (who lifts the sole of his feet a little and tip-toes backwards to get more distance between him and the Zealots commanded by the Field Marshal) & Kat shift their bodies towards the noise, Kat, the most shocked of them all, in a panic mode, tries to move, but, she simply can't given the fact that she's stuck, when she finally realizes it, she lifts her M6G, but, it's too late, the Field Marshal aims for her head and swings, however, Carter goes to her rescue and pushes her aside, in the process, Six keeps firing, now himself being pushed aside by the Field Marshal that escapes on its own, shortly after, one of the Zealots goes in for the kill but Six stops him and then punches him, then, Carter is yet again there for the others and kicks the Zealot off of Six (this detail is important, I'll explain why when I get to analyse “Lone Wolf”), Kat proceeds to shoot the Zealot while Carter kicks Six's MA47 his way, during this action, we can see Jorge in the back still on the ground keeping Sára safe, however, at the last frames from this bit, we can see him reaching out for his Heavy Machine Gun once the danger was further away from both, preparing to stand up and fight. I love how much detail is in the body language and wonder if the same can be said for the earlier games. Carter then sees that his approach simply isn't working and he wants to call him out for it by merely stating his name (Kat gets this which is why she looks at Carter and then goes back to looking at Jorge). Speaking about the body language of earlier games: as far as I'm concerned, motion capture wasn't used for Halo 2's cutscenes, so, the animators - vel sim - weren't really able to portray tons of stuff during cinematics, however, there were still some pretty great details, the one I recall the best is Rtas ’Vadum's dialogue with Thel ’Vaaam aboard the phantom before hunting down the Heretic Leader, the voice acting is amazing, but, for its time, so was the original animation, on one hand, we can see Rtas being quite blunt and defiant against Thel, on the other, we can see Thel acting quite dour, even depressed, and yet, his duty was still a motivating factor for him, Rtas took notice of it and he tilted his head in acknowledgement, however, still feeling ashamed, Thel couldn't get himself to lift his head up to see Rtas in the eyes. in Noble Actual, he was outside inside a Falcon while everyone else was meeting up with Six, during the initial dialogue of this mission, he doesn't say anything and he's just looking elsewhere, etc. Once Six's search is over, he looks at Kat moments before she starts lamenting herself over the plasma damage, she extends her arms in a way that denotes frustration, this frustration was what got her to take Six's discovery abruptly (Six lowers his hand slowly, this can tell us that he was taken aback by the way she took the data module), alongside this action, we can see that she's quite intrigued about the object given the way she starts to inspect it, almost with a child-like interest. Great analysis man, the detail you put in this was great and the way you write is captivating for me. I'm trying to release these analyses as quickly as possible, in the event of unfortunate delays, I'm doing what I can to keep the quality of the overall writing intact, and, in the process, I'm finding ways to make improvements here and there. The Package (Halo: Reach) 10. At the present time, I'm translating ODST, hoping to finish it sooner or later. As soon as Emile saw a chance to emotionally hurt Jorge further, he snides him by commenting a thought of his about Jorge's attitude to Six, right away, Jorge approaches him with a serious tone and an aggressive body language, in turn (and considering the difference in height & mass), Emile can't help but flinch, at the same time, Kat looks their way to see what's up, however, she was still working on her own thing, then, when Jorge tells Carter that Sára needs a full psychiatric workup, Emile goes back at it again and passive-aggressively attacks Jorge, Jorge gets seriously irritated and clenches his fist, when Carter speaks up to put an end to their discussion, Kat notices that things were actually heated and she stops working on her own thing until the matter is settled, however, the friction wasn't over, Jorge goes on to feint Emile for a second time, the latter promptly shies away for a second time; when everyone leaves (Jun being the first to do so), Emile gets close to Jorge, this could be interpreted as him trying to further provoke the big man, but, I think that he got close to cool things off a little, after all, we learn at a later stage of the game that Emile respected him in a way of his own, while he most certainly didn't - explicitly - apologize, he certainly did something to ebb the hostility amongst the two. It's the story of a squad of heroic Spartan soldiers, and their final stand on planet Reach, humanity's last line of defense between the terrifying Covenant and Earth. It immediately follows the first level Noble Actual, which includes the … Halo: Reach - Winter Contingency - Skeleton Crew (Cutscene) Walkthrough. Events which may be classified as WINTER CONTINGENCY include: 1. she is supporting her weight mainly on one leg while the other is more relaxed, she looks at Carter somewhat disrespectfully while giving him her advice, she walks away making each one of her steps deliberately slower than usual, etc. I recently rewatched the video of The Body Language of Halo: Reach (if you haven't seen it before, you're missing out! ". Winter Contingency (Halo: Reach) Edit. Winter Contingency - Skeleton Crew (Cutscene) Walkthrough. Detection of multiple in-system Slipspacerupture events. Nightfall (Halo: Reach) 5. Did you enjoy this video? It is written for play at the Legendary difficulty, but contains notes for lower difficulties. Halo 3 and Halo 3: ODST also have some really cool details, but, personally, I feel inclined to praise Halo 2 more than that pair since the latter aged greatly despite its limitations. You seem to have a lot of anger towards Halo and the people talking about it. Please continue! 1. Halo: Reach Cutscenes - Winter Contingency - Opening - YouTube Winter Contingency is the second campaign level of Halo: Reach and the first level to feature gameplay.1 It immediately follows the first level Noble Actual, which includes the game's opening cinematic. Probably because my analysis is much more of a criticism than anything else. One will see some creature walking towards that same place, better viewed in Theater Mode shows that it actually is a Special Ops class Elite. 2.2. IGN Benelux is dé plek voor alles over games, films, series, comics en gadgets. Something else that I'm paying attention to is the structure & the wording of the analysis, I try to write the whole thing with a formal tone because I consider it to be the best way to expose my observations; before starting with all of this, I was thinking about making some jokes here and there (I have thought about a ton of puns during the process), but, in my opinion, it would've diminished the credibility & seriousness of the analyses, so, if you get to check the rest of this, I guarantee you that what's left will be treated with the same amount of care, and, who knows, maybe I'll find a way to make some improvements (e.g. 3. To wrap this analysis up: Once Kat is done with her work, she proceeds to get up and tease Carter via her comment & her confident body language (e.g. Winter Urgency achievement in Halo MCC: Halo: Reach: Beat the par time on Winter Contingency - worth 10 Gamerscore. I don't think I'll ever see that ambush cutscene the same again. This is the second level of Halo: Reach and the first playable one. When Winter Contingency is started up at Legendary, quickly run to the place where the Moas will come from. ), to top it off, during some missions, he's elsewhere doing something (e.g. As for your feedback: I agree, I can definitely polish some stuff up, for example, I could be more concise with some of my inferences, while it makes sense that I write lengthily, I could find a way to expose my ideas more briefly, alongside it, I could format the whole thing more neatly. Also, the Zealot that first attacks and runs past Emile is actually a Field Marshal. IGN Italia: tutto, ma proprio tutto sui tuoi videogiochi preferiti: PC, PS4, Xbox One, PS3, Xbox 360, Wii U, PS Vita, Mobile! It may not be great and coherent. It was first mentioned in the UNSCDF Instruction EM-277 on March 10, 2526. IGN, il sito per i videogiocatori PC, PS4, Xbox One, Switch, PS5, Xbox Series X, Mobile. For Halo: Reach on the ... You know, the one in the Winter Contingency cutscene where Noble Team ... all those were completely different characters though the game. Press J to jump to the feed. /r/HaloStory is a place for people to go to discuss the story and lore of Microsoft's hit sci-fi franchise -- Halo. Hello everyone! Winter Contingency (Halo: Reach) 3. I agree with what you're saying, I kind of explained that part implicitly, mostly because this subreddit is composed by many people knowledgeable about the lore, however, I certainly should've expanded my thoughts there, still, I believe the superiority complex idea still applies, during the whole campaign, I don't recall Emile ever speaking to troopers or other colleagues, he was pretty silent though, but, whenever he spoke, you could tell he had plenty to say, it makes sense that he kept it brief though, his speech was Laconic: the Spartan way.
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